


This doesn’t seem to be just a quirk in the preferences of BGG. The 2017 lists five games by American designers (depending on how you count them), one by a Czech, one by Frenchmen, one by a Swede, and, yes, two by Germans. Five of those top ten were by the special Ks. The 2002 list of top games includes eight games by German designers and two by Americans. So what are some of the conclusions we can draw from this lists of games?Įurogames have become international. Some of these changes over time may be due to changes in BGG’s ranking algorithms, but they nonetheless give a good indication of what games have been popular over time: The following table is drawn from BGG archives. So, to close out this year, I’m going to talk about what I see as some of the major changes in the eurogame field between the start of this century and … today.Ī good way to begin an overview of changes in the last 15 years is to see what games were popular at those time. I mean, change is a constant I tried to talk about the ongoing transformation of the field in yearly reports for 20 but I eventually decided that the board gaming field was too slow moving for that type of yearly reporting to be meaningful.īut now it’s 15 years past my entry to the field … and you can see a lot of change in 15 years! In the fifteen years that I’ve been eurogaming, the field has transformed pretty notably. It shows how heavily the special Ks of Kramer, Klaus, and Knizia impacted me in those early days of gaming. My first month of recorded games in October 2003 is a set of classics: Domaine (2003) x2, High Society (1995), New England (2003), Serenissima (1996), Starship Catan (2001), and The Settlers of Canaan (2003). The Settlers of Catan was my gateway - both because it was the first euro that I owned, back in the ’90s, and also because it was the game that got me interested in the rest of the euro field, in the early ’00s. I’ve been seriously playing eurogames for about 15 years now.
